Tue. Feb 7th, 2023


Creating a new game can be fairly easy if you start with an idea from an existing game and expand on it Cara Menebak Dadu Yang Diguncang . And you can often create a game using common game equipment.

There is a dice game called Shut the Box that uses a pair of dice, and box with a row of twelve hinged tiles containing the numbers from 1 to 12. Each tile can either be standing or lying down.

When a group of people play the game, each plays a solitaire game. At the beginning of each player’s game, the lying tiles are raised so that they are all standing.

During your game, you roll the two dice into the box, and try to lay down standing tiles that total the number rolled. If your first roll is a 7, you can lay down the 7, or the 6 and 1, or the 5 and 2, or the 4 and 3, or the 4 and 2 and 1. You continue rolling the dice and laying down tiles until you are unable to find standing tiles that match the number rolled. Then you add up the numbers on the tiles left standing, and record this as your score.

The tiles are then raised, and the next player starts. When all players have played, the player with the lowest score wins.

Now create a new game based on the idea of matching dice rolls to numbers. Substitute a deck of playing cards for the tiles and the box. One suit of cards gives you your 12 numbers plus a King. Without the King, you could play Shut the Box.

You decide to change the game from a series of solitaire games to a game in which the players take turns playing, beginning with a starting player and moving clockwise around a circle. To give each player a more equal chance of scoring (remember the 4 and 2 and 1), each player tries to match the count on two dice to the number on one card. To increase the chance of scoring, you add a third die.

With four suits in a deck of cards, the game is played as four rounds. At the beginning of each round, the cards in one suit are laid face-up on the table.

On your turn, roll the three dice, and try to match a card to the count on two of the dice. If you roll a 3, 4, and 6, you could match a 7 (3+4), 9 (3+6) or 10 (4+6). If you can match a card, take it. Otherwise the next player rolls.

Because of the Aces and Kings, you add the following abnormal matches. When you roll three 1’s, you can take the Ace. When you roll three 6’s, you can take the King. When you roll two 1’s and the Two is gone, you can take the Ace. And when you roll two 6’s and the Queen is gone, you can take the King.

Continue around the circle until all the cards are gone, or until nobody has taken a card two full times around the circle. Then remove the leftover cards, and lay a new suit of cards face-up on the table. The player whose turn would have been next becomes the starting player for the new round. At the end of four rounds, the players count their cards, and the player with the most cards wins.

You can change the rules to make variations of this game. The Aces and Kings can score three points each. Or you can re-roll two of the dice during your turn. Or you can use four dice. Or the leftover cards at the end of each round remain face-up on the table. Or the player with the least cards after four rounds wins.

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